@BEGINEVENTS

@IF
NEGOTIATION
talker=anybody
talkertype=HumanOrComputer
listener=forces of darkness
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=forces of darkness
talkertype=HumanOrComputer
listener=anybody
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=anybody
talkertype=HumanOrComputer
listener=noldor
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=anybody
talkertype=HumanOrComputer
listener=sindar
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=anybody
talkertype=HumanOrComputer
listener=sons of fanor
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=anybody
talkertype=HumanOrComputer
listener=edain
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=anybody
talkertype=HumanOrComputer
listener=laiquendi
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=anybody
talkertype=HumanOrComputer
listener=naugrim
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
F.A. Year 455 - The Dagor Bragollach -
^
For more than four centuries, the forces of the Noldor had besieged Morgoth
in his northern fortress of Angband, holding the northern mountain fences of
Beleriand and their passes against his forces.
^
But in F.A. year 455 Morgoth broke the Siege of Angband in the battle that
came to be known as the Dagor Bragollach, the Battle of Sudden Flame.
^
The Battle began one night in winter, when Morgoth sent out rivers of flame
from Angband that consumed the wide plains of Ard-galen. The mighty army of
Balrogs and Orcs, led by Glaurung the dragon launch a raid to take the elven
fortresses and bring terror and death to Beleriand...
^
It seems that only a miracle could prevent Morgoth from total victory.
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Angband
attacker=anybody
defender=forces of darkness
@THEN
TEXT
The Children of Illuvatar have accomplished the impossible! Morgoth has
been vanquished by his mortal foes. The Valar humbly acknowledge the courage, 
dignity, and power of the peoples they had forsaken and abandoned to the Power 
of the North.  The Noldor and the Sons of Fanor are forgiven and invited to return 
to the Blessed Land.
ENDTEXT
CHANGETERRAIN
terraintype=9
maprect
131,5,139,5,139,11,131,11
@ENDIF

@IF
UNITKILLED
unit=Barahir
attacker=forces of darkness
defender=edain
@THEN
TEXT
With his father Barahir slain, Beren takes up the heirlooms of the House
of Beor and continues the fight in the highlands of Dorthonion.  Escape
seems impossible.  For to the North lie the forces of Angband and, although
it may be possible to find a pass through the middle of Ered Gorgoroth,
this would almost surely lead only to death in the black vapors and deadly
gloom of Nan Dungortheb. . .
ENDTEXT
CREATEUNIT
unit=Beren
owner=edain
veteran=yes
homecity=none
locations
141,35
139,35
139,37
endlocations
@ENDIF

@IF
CITYTAKEN
city=Minas Tirith
attacker=forces of darkness
defender=noldor
@THEN
TEXT
Minas Tirith has fallen to the forces of Morgoth!  The armies of the Dark
Lord begin to stream through the Pass of Sirion and into Western Beleriand. . .
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Maglor's Gap
attacker=forces of darkness
defender=sons of fanor
@THEN
TEXT
The March of Maedhros is collapsing!  Orcs have begun their assault on Eastern
Beleriand through Maglor's Gap. . .
ENDTEXT
@ENDIF

@IF
TURN
turn=4
@THEN
TEXT
A herald has arrived from Turgon, lord of the hidden city of Gondolin, bearing
ominous tidings:  Thorondor, lord of Eagles, reports that Sauron has recently been
espied leaving Angand. . .
ENDTEXT
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Sauron
owner=Forces of Darkness
veteran=yes
homecity=none
locations
123,29
124,30
122,28
121,27
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Orcs
owner=Forces of Darkness
veteran=yes
homecity=Angband
locations
134,8
135,9
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Orcs
owner=Forces of Darkness
veteran=yes
homecity=Angband
locations
135,9
134,8
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Orcs
owner=Forces of Darkness
veteran=yes
homecity=none
locations
118,32
endlocations
@ENDIF

@IF
UNITKILLED
unit=Sauron
attacker=anybody
defender=forces of darkness
@THEN
TEXT
With a mighty blow, Sauron is slain.  His disembodied spirit returns to
Angband where he slowly begins to take a new form.  Unfortunately,
Middle-earth has not seen the last of Gorthaur the Cruel.  His evil
will return to taint later Ages. . .
ENDTEXT
@ENDIF

@IF
TURN
turn=12
@THEN
TEXT
If playing the Noldor, you may now open the leaguer of Gondolin by destroying
the Barbarian "Impassable Terrain" unit located at square 119,41 using the
unit just created southeast of the city (the barbarian Impassable Terrain is
directly East of the unit just created)  After destroying the Impassable
Terrain, the armies of Gondolin may march forth!
ENDTEXT
CREATEUNIT
unit=Trigger
owner=noldor
veteran=no
homecity=none
locations
117,41
118,42
endlocations
@ENDIF

@IF
TURN
turn=24
@THEN
TEXT
If playing the Noldor, you may now open the leaguer of Gondolin by destroying
the Barbarian "Impassable Terrain" unit located at square 119,41 using the
unit just created southeast of the city (the barbarian Impassable Terrain is
directly East of the unit just created)  After destroying the Impassable
Terrain, the armies of Gondolin may march forth!
ENDTEXT
CREATEUNIT
unit=Trigger
owner=noldor
veteran=no
homecity=none
locations
117,41
118,42
endlocations
@ENDIF

@IF
TURN
turn=36
@THEN
TEXT
If playing the Noldor, you may now open the leaguer of Gondolin by destroying
the Barbarian "Impassable Terrain" unit located at square 119,41 using the
unit just created southeast of the city (the barbarian Impassable Terrain is
directly East of the unit just created)  After destroying the Impassable
Terrain, the armies of Gondolin may march forth!
ENDTEXT
CREATEUNIT
unit=Trigger
owner=noldor
veteran=no
homecity=none
locations
117,41
118,42
endlocations
@ENDIF

@IF
TURN
turn=48
@THEN
TEXT
If playing the Noldor, you may now open the leaguer of Gondolin by destroying
the Barbarian "Impassable Terrain" unit located at square 119,41 using the
unit just created southeast of the city (the barbarian Impassable Terrain is
directly East of the unit just created)  After destroying the Impassable
Terrain, the armies of Gondolin may march forth!
ENDTEXT
CREATEUNIT
unit=Trigger
owner=noldor
veteran=no
homecity=none
locations
117,41
118,42
endlocations
@ENDIF

@IF
UNITKILLED
unit=Impassable Terrain
attacker=Noldor
defender=anybody
@THEN
TEXT
Turgon announces to his people that the day for battle has arrived!
^
Turgon, lord of the hidden city of Gondolin, has answered the prayers of his
kinsmen and opened the leaguer of Gondolin!  The last hope of the Noldor, the
Gondolindrim, shall come forth and stand beside their brothers in their
desperate plight. . .
ENDTEXT
@ENDIF

@IF
TURN
turn=50
@THEN
TEXT
Maeglin, son of Turgon's sister Aredhel, is captured by the enemy and brought
to Angband.  Through torture and a promise from Morgoth that he will get Idril
Maeglin reveals the location of Gondolin.  Then he returns to the city.
^
If playing the Forces of Darkness, you may now open the leaguer of Gondolin by
destroying the Barbarian "Impassable Terrain" unit located at square 120,38 using
the unit just created northwest of the city (the barbarian Impassable Terrain is
directly southeast of the unit just created)  After destroying the Impassable
Terrain, the armies of Angband may march forth!
ENDTEXT
CREATEUNIT
unit=Trigger
owner=forces of darkness
veteran=no
homecity=none
locations
119,37
118,38
endlocations
@ENDIF

@IF
UNITKILLED
unit=Impassable Terrain
attacker=forces of darkness
defender=anybody
@THEN
TEXT
Morgoth has now found the hidden city of Gondolin!
^
Dark hordes prepare to fill the valley of Tumladen.
ENDTEXT
@ENDIF

@IF
TURN
turn=7
@THEN
TEXT
The Swarthy Easterlings have appeared in the East.  Though they have
no love for the rest of the Edain, they agree to fight alongside the
Eldar against the power in the North.
ENDTEXT
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Easterlings
owner=sons of fanor
veteran=yes
homecity=none
locations
178,74
180,78
179,75
176,76
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Easterlings
owner=sons of fanor
veteran=yes
homecity=none
locations
179,75
178,74
176,76
180,78
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Easterlings
owner=sons of fanor
veteran=yes
homecity=none
locations
176,76
178,74
180,78
179,75
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Easterlings
owner=sons of fanor
veteran=yes
homecity=none
locations
180,78
176,76
178,74
179,75
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Easterlings
owner=sons of fanor
veteran=yes
homecity=none
locations
180,78
176,76
178,74
179,75
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Easterlings
owner=sons of fanor
veteran=yes
homecity=none
locations
176,80
176,76
178,74
179,75
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Easterlings
owner=sons of fanor
veteran=yes
homecity=none
locations
176,78
176,76
178,74
179,75
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
unit=Dragon
owner=Forces of Darkness
veteran=no
homecity=none
locations
134,8
135,9
endlocations
@ENDIF

@IF
CITYTAKEN
city=Eglarest
attacker=Forces of Darkness
defender=ANYBODY
@THEN
TEXT
Falas is attacked by the Forces of Darkness!! Eglarest has fallen.
^
Cirdan, Gil-Galad and the other survivors take refuge on the Isle of Balar.
ENDTEXT
CREATEUNIT
unit=High Elf Archers
owner=Noldor
veteran=no
homecity=none
locations
97,139
98,140
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Eglarest
attacker=Forces of Darkness
defender=ANYBODY
@THEN
CREATEUNIT
unit=Settlers
owner=Noldor
veteran=yes
homecity=none
locations
98,140
97,139
endlocations
@ENDIF

@IF
CITYTAKEN
city=Eglarest
attacker=Forces of Darkness
defender=ANYBODY
@THEN
CREATEUNIT
unit=White Ship
owner=Noldor
veteran=yes
homecity=none
locations
98,136
95,137
endlocations
@ENDIF

@IF
CITYTAKEN
city=Eglarest
attacker=Forces of Darkness
defender=ANYBODY
@THEN
CREATEUNIT
unit=White Ship
owner=Sindar
veteran=yes
homecity=none
locations
103,135
95,137
endlocations
@ENDIF

@IF
TURN
turn=38
@THEN
TEXT
The Easterling Lord Ulfang betrays the Eldar and fights
for Morgoth, the Dark Enemy.
ENDTEXT
CREATEUNIT
unit=Easterlings
owner=forces of darkness
veteran=no
homecity=none
locations
173,47
172,52
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=38
@THEN
CREATEUNIT
unit=Easterlings
owner=forces of darkness
veteran=no
homecity=none
locations
172,52
173,47
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=38
@THEN
CREATEUNIT
unit=Easterlings
owner=forces of darkness
veteran=no
homecity=none
locations
171,49
175,47
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=38
@THEN
CREATEUNIT
unit=Easterlings
owner=forces of darkness
veteran=no
homecity=none
locations
175,47
172,52
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=38
@THEN
CREATEUNIT
unit=Easterlings
owner=forces of darkness
veteran=no
homecity=none
locations
172,50
172,52
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=38
@THEN
CREATEUNIT
unit=Easterlings
owner=forces of darkness
veteran=no
homecity=none
locations
172,50
172,52
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=38
@THEN
CREATEUNIT
unit=Easterlings
owner=forces of darkness
veteran=no
homecity=none
locations
172,52
172,50
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=38
@THEN
CREATEUNIT
unit=Easterlings
owner=forces of darkness
veteran=no
homecity=none
locations
172,52
172,50
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=63
@THEN
TEXT
Trin, son of Hrin, becomes the companion of Beleg
Strongbow on the marches of Doriath.
ENDTEXT
CREATEUNIT
unit=Trin
owner=Sindar
veteran=yes
homecity=none
locations
126,70
126,72
endlocations
@ENDIF

@IF
UNITKILLED
unit=Trin
attacker=ANYBODY
defender=Sindar
@THEN
TEXT
Trin becomes the leader of a band of outlaws at Amon Rdh.
ENDTEXT
CREATEUNIT
unit=Trin
owner=Outlaws
veteran=yes
homecity=None
locations
117,73
116,72
endlocations
@ENDIF

@IF
UNITKILLED
unit=Trin
attacker=ANYBODY
defender=Outlaws
@THEN
TEXT
Gwindor of Nargothrond escapes from the thralldom of Morgoth. He meets
Beleg and they rescue Trin from the orcs. Trin accidently kills his
friend Beleg. Gwindor finally comes to Nargothrond with Trin.
ENDTEXT
CREATEUNIT
unit=Trin
owner=Noldor
veteran=yes
homecity=None
locations
111,67
110,68
endlocations
@ENDIF

@IF
CITYTAKEN
city=Menegroth
attacker=ANYBODY
defender=Sindar
@THEN
TEXT
With the fall of Menegroth Melian leaves Middle-
Earth and returns to the blessed lands of Aman.
^
Refugees from Doriath reach the Mouths of Sirion.
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Sindar
veteran=no
homecity=none
locations
113,121
111,121
endlocations
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Thingol
attacker=ANYBODY
defender=Sindar
@THEN
TEXT
With the death of Elw Singollo Melian leaves Middle-
Earth and returns to the blessed lands of Aman.
Melians Girdle has no longer effect in the woods of Doriath.
^
Morgoth has a unique chance to defeat the Sindar!!!
ENDTEXT
CREATEUNIT
unit=Trigger
owner=forces of darkness
veteran=no
homecity=none
locations
137,55
139,55
endlocations
@ENDIF

@IF
UNITKILLED
unit=Melian's Girdle
attacker=forces of darkness
defender=anybody
@THEN
TEXT
Morgoth has now found a path to attack Menegroth!
^
Dark hordes fill the woods of Doriath.
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Menegroth
attacker=ANYBODY
defender=Sindar
@THEN
CREATEUNIT
unit=Silvan Archers
owner=Sindar
veteran=yes
homecity=none
locations
113,121
111,121
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Gondolin
attacker=Forces of Darkness
defender=Noldor
@THEN
TEXT
Turgon's beautiful city of Gondolin has fallen!  Exiles
flee to Arvernien in the south.
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Noldor
veteran=no
homecity=none
locations
97,125
96,126
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Gondolin
attacker=Forces of Darkness
defender=Noldor
@THEN
CREATEUNIT
unit=High Elf Archers
owner=Noldor
veteran=yes
homecity=none
locations
97,125
96,126
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gondolin
attacker=Forces of Darkness
defender=Noldor
@THEN
TEXT
Erendil weds Elwing, daughter of Dior, at the Mouths of Sirion.
^
To save the Elves and Edain of Beleriand Erendil plans to go to Aman
and ask the Valar for help.  He begins building the great ship Vingilot.
ENDTEXT
CREATEUNIT
unit=Vingilot
owner=Noldor
veteran=no
homecity=None
locations
114,122
115,123
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Gondolin
attacker=Forces of Darkness
defender=Noldor
@THEN
TEXT
If playing the Noldor, you may now have the chance to sail to the west and plead
for the Valar aid.
^
You must load Vingilot with the unit (trigger) just created in 114,122.
Sail to the west until you find the barbarian "ocean barrel" unit. After destroying
the ocean barrel, the armies of Valar may march forth!
ENDTEXT
CREATEUNIT
unit=Trigger
owner=Noldor
veteran=no
homecity=None
locations
114,122
115,123
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=20
@THEN
TEXT
An orcish expeditionary force penetrates deep in the Doriath forest and
find a way to violate the Melians Girdle!!
^
As the Morgoth player, you get a chance to capture the city of Menegroth
(thus disband the Girdle). Use your units wisely.
ENDTEXT
CREATEUNIT
unit=Orcs
owner=Forces of Darkness
veteran=yes
homecity=none
locations
139,59
138,60
139,61
140,60
137,59
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Orcs
owner=Forces of Darkness
veteran=yes
homecity=none
locations
138,60
139,59
139,61
140,60
137,59
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Trolls
owner=Forces of Darkness
veteran=yes
homecity=none
locations
139,61
138,60
139,59
140,60
137,59
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Trolls
owner=Forces of Darkness
veteran=yes
homecity=none
locations
139,61
138,60
139,59
140,60
137,59
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
TEXT
An orcish expeditionary force penetrates deep in the Doriath forest and
find a way to violate the Melians Girdle!!
Unlike the previous infiltration, this time a Dragon leads the attack.
^
As the Morgoth player, you get a chance to capture the city of Menegroth
(thus disband the Girdle). Use your units wisely.
ENDTEXT
CREATEUNIT
unit=Orcs
owner=Forces of Darkness
veteran=yes
homecity=none
locations
139,59
138,60
139,61
140,60
137,59
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
CREATEUNIT
unit=Trolls
owner=Forces of Darkness
veteran=yes
homecity=none
locations
139,61
138,60
139,59
140,60
137,59
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
CREATEUNIT
unit=Dragon
owner=Forces of Darkness
veteran=yes
homecity=none
locations
139,61
138,60
139,59
140,60
137,59
endlocations
@ENDIF

@IF
TURN
turn=39
@THEN
TEXT
Gothmog, lord and most powerful of all the Balrogs, emerges from Angband accompanied
by others of his fiery kind, and a personal guard of trolls!!
ENDTEXT
CREATEUNIT
unit=Gothmog
owner=Forces of Darkness
veteran=yes
homecity=none
locations
129,11
128,12
endlocations
@ENDIF

@IF
TURN
turn=39
@THEN
CREATEUNIT
unit=Balrog
owner=Forces of Darkness
veteran=yes
homecity=none
locations
128,10
130,12
endlocations
@ENDIF

@IF
TURN
turn=39
@THEN
CREATEUNIT
unit=Balrog
owner=Forces of Darkness
veteran=yes
homecity=none
locations
130,12
128,10
endlocations
@ENDIF

@IF
TURN
turn=39
@THEN
CREATEUNIT
unit=Trolls
owner=Forces of Darkness
veteran=yes
homecity=none
locations
127,11
128,10
endlocations
@ENDIF

@IF
TURN
turn=39
@THEN
CREATEUNIT
unit=Trolls
owner=Forces of Darkness
veteran=yes
homecity=none
locations
128,12
127,11
endlocations
@ENDIF

@IF
TURN
turn=39
@THEN
CREATEUNIT
unit=Trolls
owner=Forces of Darkness
veteran=yes
homecity=none
locations
129,13
128,10
endlocations
@ENDIF

@IF
UNITKILLED
unit=Ocean Barrel
attacker=noldor
defender=Forces of Darkness
@THEN
TEXT
Erendil comes to Valinor. He pleads the case of the Eldar and Edain to
the Lords of the West, and they listen.
The Valar choose to aid the peoples of Beleriand in their desperate plight.
^
The forces of Aman prepare for the War of Wrath!!
Even Manws brave Eagles were sent to Beleriand! (use Vingilot to carry
the eagles)
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Ocean Barrel
attacker=noldor
defender=Forces of Darkness
@THEN
CREATEUNIT
unit=Eagles
owner=noldor
veteran=yes
homecity=none
locations
5,137
5,139
endlocations
@ENDIF

@IF
UNITKILLED
unit=Ocean Barrel
attacker=noldor
defender=Forces of Darkness
@THEN
CREATEUNIT
unit=Eagles
owner=noldor
veteran=yes
homecity=none
locations
5,139
5,137
endlocations
@ENDIF

@IF
UNITKILLED
unit=Ocean Barrel
attacker=noldor
defender=Forces of Darkness
@THEN
CREATEUNIT
unit=Eagles
owner=noldor
veteran=yes
homecity=none
locations
4,136
4,140
endlocations
@ENDIF

@IF
UNITKILLED
unit=Ungoliant Spawn
attacker=ANYBODY
defender=Forces of Darkness
@THEN
CREATEUNIT
unit=Ungoliant Spawn
owner=Forces of Darkness
veteran=no
homecity=none
locations
135,45
137,49
130,46
endlocations
@ENDIF

@IF
TURN
turn=100
@THEN
TEXT
If playing the Forces of Darkness, you may now enter in Doriath by destroying
the "Melians Girdle" unit located at square 139,57 using the unit just created
northeast of the city.  After destroying the Melians Girdle, the armies of
Angband may march forth!
ENDTEXT
CREATEUNIT
unit=Trigger
owner=forces of darkness
veteran=no
homecity=none
locations
138,56
140,56
endlocations
@ENDIF

@IF
UNITKILLED
unit=Fingolfin
attacker=ANYBODY
defender=noldor
@THEN
TEXT
Fingolfin, High King of the Noldor, is killed in battle!
ENDTEXT
@ENDIF

@IF
UnitKilled
unit=Glaurung
attacker=anybody
defender=Forces of Darkness
@THEN
text
Glaurung, father of dragons, has finally met his end.
endtext
@ENDIF

@ENDEVENTS
